Friday, October 17, 2008

Start to Finish: Publishing a Commercial iPhone Game

"This is a story about how I took an idea and made it into a commercial game. In this article I will try to focus on how to get a game done - a problem many independent developers face. During the development of my game, Asterope, I took a lot of screenshots from many of the development stages that show how the game gradually came to life."

[via game dev]

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